When To Use Material Design On iOS (And When Not To)
“Use it, but don’t abuse it.” That’s the moral of this story. I love Material Design because it provides a much needed element of depth. But everything should be used in moderation. This article does a good job of explaining how to decide where to draw the line. Source: When To Use Material Design On […]
Art in Our House: bloodykirka’s DeviantArt gallery
Many people ask what art is hanging in our house? Well, for starters we have STAR OF WANDER and self daemon by bloodykirka
Designing Data-Driven Interfaces: Telling the Story of Your Data – Medium
Great article with some nice tips for designing data-driven UI. Original Article
Great Article: What Is Zero UI? (And Why Is It Crucial To The Future Of Design?)
What does UI design look like after screens go away? Fjord’s Andy Goodman explains.
UX Infographics: 9 to Pin to Your Wall User Experience Magazine
UXPA’s User Experience magazine: covering the broad field of user experience.
Great Article: How to Hook Users With Habit-Forming UX Design
Learn a proven 3-step process for creating addictive product design. Written by serial entrepreneur and Stanford Design teacher Nir Eyal.
How I’d redesign the Comcast remote – Medium
Recently, I have been forced to use a Comcast remote while living in Houston temporarily. The experience, like most cable services, has been awful. This is the main reason I’m featuring this article, but it’s a very useful exercise for any UX designer to take on. It’s always nice to see an interface be drastically improved through basic simplification. Source: Medium.com
New Fave on DA: The Beast below… by Nanomortis
I love nanomortis. Favorite artist on DeviantArt at the moment? Possibly. Source: The Beast below…
Great Article: Meta-Moments: Thoughtfulness by Design
Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design.
Great Article: Guidelines for Animation Timing
“Interaction design describes what happens in-between states. Unlike other disciplines, it’s focused on the change in state and not the state itself. Since the components of interaction are movement and time, it isn’t inherently suited for static artifacts like sitemaps, mockups, and visual treatments. Adjusting just one of these components has a great affect on what feels right. Today, I’ll explore how time changes user perception.”