How I’d redesign the Comcast remote – Medium

Recently, I have been forced to use a Comcast remote while living in Houston temporarily. The experience, like most cable services, has been awful. This is the main reason I’m featuring this article, but it’s a very useful exercise for any UX designer to take on. It’s always nice to see an interface be drastically improved through basic simplification. Source: Medium.com

Great Article: Meta-Moments: Thoughtfulness by Design

Does the internet ever stop you in your tracks? Does it sometimes make you pause and think about what you’re doing? Andrew Grimes calls such moments meta-moments. He walks us through why meta-moments are occasionally necessary and how we might build them into the experiences we design.

Great Article: Guidelines for Animation Timing

“Interaction design describes what happens in-between states. Unlike other disciplines, it’s focused on the change in state and not the state itself. Since the components of interaction are movement and time, it isn’t inherently suited for static artifacts like sitemaps, mockups, and visual treatments. Adjusting just one of these components has a great affect on what feels right. Today, I’ll explore how time changes user perception.”

After Effects Keyboard Shortcuts Cheat Sheet | SetUpABlogToday.com

This is an amazing Creative Cloud keyboard shortcut collection, but the page that hooked me was After Effects, as I still struggle with the different keyboard assignments. Super charge your creative design skills with this ultimate Adobe Creative Cloud keyboard shortcuts cheat sheet. Source: The Ultimate Adobe Creative Cloud Keyboard Shortcuts Cheat Sheet • SetUpABlogToday.com

Getting Ahead of the Game: Challenges and Methods in Games User Research

I have long said that the UX world stands to learn alot about user behavior from video games. As an avid gamer, I found this article really helpful in outlining the current differences between the two. Designing and developing video games is a challenging and demanding process. Developers must create a game that is enjoyable […]