I Built 33 Claude Skills to Fix the “Vibe Design” Accessibility Gap

Why AI-generated prototypes are almost never accessible by default, and how I built a system to codify the manual fixes
Why AI Agents Are Changing the Game for Accessibility

Building accessible products has never been more important, or more achievable, than it is right now.
Hyperlegible Sans: A Free, Open-Source Font for Accessible Design

An accessibility-focused evolution of Inter that blends modern geometry with hyperlegible design principles.
Branding for The ZAG Group

Full brand sprint that I ran for The ZAG Group, which is a leader in the supply of sustainable building materials.
The Black Mirror Exercise: Building Better by Imagining Worse
The Black Mirror Exercise is a workshop I created for design teams to explore that question. By turning ideas into Netflix-style “episodes,” teams uncover blind spots, define anti-goals, and start building with more foresight.
Designing for Kids: Creating an Ethical Framework for Digital Play

Designing digital experiences for kids means balancing creativity with responsibility. Here’s my proposal for a new standard in child-focused design.
REALLY.com Brand & Website

Designed the brand, product, and website for REALLY.com, a decentralized wireless provider focused on privacy.
Shipping Logistics Dashboard

UX, UI and product design for a Google-backed shipping logistics company. Incredibly complex problems to solve.
Designing for Death: A UX Guide for End-of-Life Products

Lessons from building a planning app for North America’s largest funeral provider.
What Competitive Sports Taught Me About Leading Design Teams

This piece breaks down how I apply coaching, formations, data, and culture-building from the field to the design studio.